Monday, January 13, 2014

Ask a question IAP payment

I used to buy props A successful game account, but because they can not connect to the iTunes Store. Then quit the game, with the B game account login, turn it on again, this time Apple hint that there is no processing orders at this time game currency added to the body of the B account How to avoid this problem ah.

I paid according to the pay of black rice write code, I see the client receives a message on the success of Apple's paid delete the payment queue, verify that the server should wait for a feedback message to delete it, if not the network would like to unlink do not get success? If you wait for a server to handle the receipt was deleted, how to write? Add a NSArray * it? Delete all the time in the destructor, otherwise wait for the server feedback, you can use transaction.transactionIdentifier when the only key to use it?

Reply:
I rely on, nobody has, top to

No comments:

Post a Comment