Tuesday, January 28, 2014

Will write Android games efficiency with JBOX2D Why so low?


            
Although the configuration of the phone is not high, but also what to play 3D games without pressure.
Today, with JBOX2D wrote a test, that many small boxes collide, twelve Fortunately,
A number of multi-box, the card was terrible, I used "Android game development Guinness" in the program to run also,
Virtual machine or machines are very real card. Will be how to optimize?

There are Android game development engines should use what is good, COCOS2D looks like Apple's, I heard it pits Android version is not it? Hardly any tutorial.
Reply:
I also recently developed by JBOX2D found a simple little ball hits the wood game cards are almost as slow motion it. I do not know the reason Jbox2d, or SurfaceView thing, but I heard that Angry Birds is developed by JBox2D ah, it Zebu card ah? What is the reason? Great God needed to explain ah ・ ・ ・
Reply:
cited a floor xiaoxiaohude reply:
I also recently developed by JBOX2D found a simple little ball hits the small pieces of wood are card games, almost can be a slow motion up. I do not know the reason Jbox2d, or SurfaceView thing, but I heard that Angry Birds is developed by JBox2D ah, it Zebu card ah? What is the reason? Need to explain the great God ah ・ ・ ・

Later, I checked the documentation, that the right should be used BOX2D development, rather than JBOX2D, JBOX2D development JAVASE program Fortunately, mobile client program card was not, I thought I was wrong method, I got someone else's example program, are also is the card to death, Andrews famous game engine ANDENGINE use is BOX2D, rather than JBOX2D, angry birds should also BOX2D.
Reply:
Try this era there from a 2D flash game with box2d physics engine
Reply:
reference to the second floor u010250805 reply:
Later, I checked the documentation, that the right should be used BOX2D development, rather than JBOX2D, JBOX2D program also developed JAVASE Well, the mobile terminal program card was not, I thought I was wrong method, I got someone else's example program, are also terribly cards, Andrews famous game engine ANDENGINE use is BOX2D, rather than JBOX2D, angry birds should also BOX2D.

Ah, I am also new to these days ANDENGINE, the need to use the source code to compile the jar, and the need for ADT 17 or later, tangled, simply direct download a andengine.jar, is learning to use ・ ・ ・
Reply:
references, 4th Floor xiaoxiaohude reply:
Quote: references to the second floor u010250805 reply:

Later, I checked the documentation, that the right should be used BOX2D development, rather than JBOX2D, JBOX2D development JAVASE program Fortunately, mobile client program card was not, I thought I was wrong method, I got someone else's example program, are also is the card to death, Andrews famous game engine ANDENGINE use is BOX2D, rather than JBOX2D, angry birds should also BOX2D.

Ah, I am also new to these days ANDENGINE, the need to use the source code to compile the jar, and the need for ADT 17 or later, tangled, simply direct download a andengine.jar, is learning to use ・ ・ ・

What you learn Andengine teaching, I used Andengine authors recommended "Android Game Developer's Guide", found inside the book with older versions of Andengine, with many API are different now. Andengine I am helpless place is a different version of the API are not the same, and even the version do not know.
Reply:
references, 5th Floor u010250805 reply:
Quote: references to the 4th floor xiaoxiaohude reply:

Quote: references to the second floor u010250805 reply:

Later, I checked the documentation, that the right should be used BOX2D development, rather than JBOX2D, JBOX2D development JAVASE program Fortunately, mobile client program card was not, I thought I was wrong method, I got someone else's example program, are also is the card to death, Andrews famous game engine ANDENGINE use is BOX2D, rather than JBOX2D, angry birds should also BOX2D.

Ah, I am also new to these days ANDENGINE, the need to use the source code to compile the jar, and the need for ADT 17 or later, tangled, simply direct download a andengine.jar, is learning to use ・ ・ ・

What you learn Andengine teaching, I used Andengine authors recommended "Android Game Developer's Guide", found inside the book with older versions of Andengine, with many API are different now. Andengine I am helpless place is a different version of the API are not the same, and even the version do not know.

I see this a few days learning tutorial:
http://blog.csdn.net/cen616899547/article/category/1269391

No comments:

Post a Comment