On an iphone game we have used in the previous step drawing board to develop their own. Because the game is to use unity3d development, so we have to use the drawing board to develop a unitye3d probably idea is to draw each subsequent user, modify texture, and then continually updated plane texture realize slate effect. But now the problem is that in order to achieve undo function, keep a lot of texture, so making the program a huge memory consumption, in addition to feeling the program is very slow.
I am a novice in this area, do not know whether there are any successful development experience to share. Because our games are unity3d, so this should be as readily drawing board and games together. Rather than a separate drawing board.
Thank you for the great God enlighten the
Reply:
Their top slightly
Reply:
Just reply to this post, how comes a
No comments:
Post a Comment