Thursday, December 5, 2013

Neighborhoods triangle and triangle collision detection methods under a 2D

posts by WPAPA edited 2012-05-14 17:20:23
Seeking ideas to a mathematical formula or something. There are codes of best
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With cocos2d - in the box class
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If this is the game, it is best to use cocos2d or unity3d do. Has a fixed collision detection.
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cited a floor reply:
with cocos2d - inside the box classes

When the physics engine is used bos2d Yeah, That would be a way
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I mainly want to write their own, do not want to use ready-made

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